Human Cultist Elite

(image)

While he does not yet know it, the Elite Cultist has gone as far as he shall be allowed. The head of the cult, whoever that may be, will never part with the last secrets that would grant greater power to his underlings, and thus, threaten his superiority. Nevertheless, the Elite Cultist has gained a great degree of offensive power in the form of various dark magics.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to hide at night, leaving no trace of its presence. The ability to turn the living to stone makes this unit extremely dangerous.

(portrait)

Information

Advances from: Human Chaos Pillager, Human Cultist Initiate, Human Demolitionist, Human Forest Mage, Human Mage Rider, Human Mage of Fire, Human Red Mage, Human Sorcerer, Human Tempest Mage, Human War Mage, Human Wizard
Advances to: Human Great Mage, Human Chaos Rider, Human Woodland Enchantress
Cost: 40
HP: 52
Moves: 6
XP: 100
Level: 3
Alignment: chaotic
Id: SE Human Cultist Elite
Abilities: nightstalk

Attacks (damage × count)

(image)club
melee
7 × 3
impact
(image)fire ball
ranged
8 × 4
fire
magical
(image)rigor mortis
ranged
10 × 2
arcane
petrify

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:24:58 2024.