Elvish Sentinel

(image)

Elvish sentinels are the pillars for the defense of elven courts. Their skills of protection are phenomenal.

Special Notes: This unit will recover 5 HP per turn while in a forest. The effects of poison will not be prolonged or cured. The length of this unit’s weapon allows it to strike first in melee, even in defense. The importance of this unit motivates friendly units next to it to defend better, taking less damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from: Elvish Glavier, Elvish Halberdier, Elvish Line Holder
Advances to:
Cost: 70
HP: 90
Moves: 6
XP: 120
Level: 4
Alignment: neutral
Id: SE Elvish Sentinel
Abilities: resurgence, protection

Attacks (damage × count)

(image)halberd
melee
17 × 4
blade
first strike
(image)halberd
melee
17 × 2
pierce
charge
attack only

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:24:51 2024.