Human Fencer

(image)

Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

(portrait)

Information

Advances from: Human Mounted Peasant, Human Nobleman, Human Peasant
Advances to: Human Duelist, Human Holibar, Human Mystic Warrior, Human Swordsman, Human Sentry, Human Enforcer, Human Chaos Longswordsman, Human Knight of Chaos, Human Lieutenant, Human Long Swordsman, Human Northern Swordsman, Human Dragoon, Human Heavy Infantry Lieutenant, Human Battlemage, Human Longbowman, Human Brown Warrior, Human Sea Captain, Human Ninja Warrior, Human Beast Master, Human Inquisitor
Cost: 16
HP: 28
Moves: 6
XP: 42
Level: 1
Alignment: lawful
Id: SE Human Fencer
Abilities:

Attacks (damage × count)

(image)saber
melee
4 × 4
blade

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 03:25:00 2024.