Human Mage of Air

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

These units are very fast and dangerous, but they need protection, because they don't have any armor. The Mage of air creates air shield which is good protection against pierce attacks.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Human Chaos Invoker, Human Cultist Acolyte, Human Cunning Woman, Human Elementalist, Human Gilded Mage, Human Mage, Human Rogue Mage, Human Shaman, Human Thunder Mage, Human Wood Mage
Advances to: Human Master of Air, Human Mage of Light, Human White Battlemage, Human Mage of Nature, Human Raydin, Human War Banner, Human Heralded
Cost: 28
HP: 38
Moves: 7
XP: 75
Level: 2
Alignment: neutral
Id: SE Human Mage of Air
Abilities: skirmisher

Attacks (damage × count)

(image)short-circuit
melee
10 × 1
impact
(image)sparks
ranged
3 × 6
arcane
magical
(image)small lightning
ranged
7 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce60%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 03:25:04 2024.