Human Raydin

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Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

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Information

Advances from: Human Boltrider, Human Bowknight, Human Child of Light, Human Cleric, Human Clericess, Human Elemental Archer, Human Lesser Lumedin, Human Lesser Raydin, Human Mage Rider, Human Mage of Air, Human Raider, Human White Mage
Advances to: Human Greater Lumedin, Human Light Bringer, Human Horse Lord, Human Celestial Messenger
Cost: 60
HP: 70
Moves: 8
XP: 150
Level: 3
Alignment: lawful
Id: SE Human Raydin
Abilities: heals +4

Attacks (damage × count)

(image)sword
melee
8 × 3
arcane
(image)bow
ranged
9 × 5
arcane

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:25:07 2024.