Human Lancer

(image)

Lancers are among the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are like a double-edged sword, for they often win either glory or a swift death. Lancers excel in hunting down infantrymen who have made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

(portrait)

Information

Advances from: Human Chaos Spearman, Human Horseman, Human Jouster, Human Mounted Samurai, Human Northern Pikeman, Human Shielder, Human Spearman
Advances to: Human Lunatic Knight, Human Grand Knight, Human Cavalier, Human Lumedin, Human Bowmaster, Human Cataphract, Human Black Knight, Human Master Bowman, Human Halberdier, Human Chaos Executioner, Human Chaos Cataphract, Human Doublepikeman
Cost: 40
HP: 50
Moves: 10
XP: 100
Level: 2
Alignment: lawful
Id: SE Human Lancer
Abilities:

Attacks (damage × count)

(image)lance
melee
12 × 3
pierce
charge

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:25:03 2024.