Human Elementalist

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

Elementalists aren't good in battle like other enlightened units, but they're fast and quicly become powerful. If they survive they can choose one of three elemental paths.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from:
Advances to: Human Mage of Air, Human Mage of Fire, Human Mage of Water, Human Forest Mage, Human Red Mage, Human White Mage, Human Battlemage, Human Wizard, Human Tempest Mage, Human Shadow Mage, Human Darkformer, Human Sorcerer, Human Mage Rider, Human Lesser Raydin, Human Elemental Archer, Human Cultist Initiate, Human Chaos Magus, Human Longbowman, Human Northern Longbowman, Human Carpet Master, Human Summoner, Human War Flag, Human Hag, Human Bard
Cost: 16
HP: 25
Moves: 6
XP: 42
Level: 1
Alignment: neutral
Id: SE Human Elementalist
Abilities: heals +4

Attacks (damage × count)

(image)staff
melee
6 × 1
impact
(image)missile
ranged
7 × 3
arcane
marksman

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:24:59 2024.