Human Cavalryman

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Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work.

Special Notes: This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

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Information

Advances from: Human Mounted Peasant, Human Nobleman, Human Signalman
Advances to: Human Dragoon, Human Holibar, Human Knight, Human Lesser Lumedin, Human Bowknight, Human Linebreaker, Human Mage Rider, Human Raider, Human Heavy Camel Rider, Human Heavy Infantry Lieutenant, Human Battlemage, Human Longbowman, Human Sentry, Human Swordsman, Human Lieutenant, Human Long Swordsman, Human Northern Swordsman, Human Sea Captain, Human Duelist, Human Beast Master
Cost: 17
HP: 34
Moves: 8
XP: 40
Level: 1
Alignment: lawful
Id: SE Human Cavalryman
Abilities:

Attacks (damage × count)

(image)sword
melee
6 × 3
blade

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:24:55 2024.