Human Cleric

(image)

This unit is less effective than white mage but it can perform more magical attacks. The Cleric heals and leads other units.

Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from: Human Chaos Invoker, Human Healer Mage, Human Sister of Light
Advances to: Human Prophet of Light, Human Mage of Light, Human White Battlemage, Human Mage of Nature, Human Master of Air, Human Raydin, Human War Banner, Human Heralded
Cost: 45
HP: 45
Moves: 5
XP: 100
Level: 2
Alignment: lawful
Id: SE Human Cleric
Abilities: heals +8, leadership

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)lightbeam
ranged
6 × 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:24:57 2024.