Elvish Admiral

(image)

In command of the whole Elensian fleet, the Elvish Admiral follows the orders of the Lord of Elensefar - when it suits him to do so. He has left elvish land to join Elensefar, and for this is considered a traitor.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The ability of this unit to inspire its allies enables adjacent units of the same side to deal more damage in combat, though this only applies to units of level 1 or 0.

(portrait)

Information

Advances from: Elvish Guard, Elvish Navigator
Advances to:
Cost: 58
HP: 56
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: SE Elvish Admiral
Abilities: inspire

Attacks (damage × count)

(image)staff
melee
12 × 3
impact
(image)bolas
ranged
6 × 2
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:24:47 2024.