Elemental Whirlwind

(image)

A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as sand storm when riled.

Special Notes: The swarming attacks of this unit become less deadly whenever its members are wounded. The unit will heal itself 6 HP per turn on sand or dirt terrain. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

(portrait)

Information

Advances from: Elemental Wisp
Advances to: Elemental Sandstorm, Elemental Stone Giant, Elemental Earth Embodiment, Elemental Air Embodiment, Elemental Stormbird, Elemental Zephyr
Cost: 17
HP: 36
Moves: 8
XP: 36
Level: 1
Alignment: neutral
Id: SE Elemental Whirlwind
Abilities: dust recuperation, skirmisher

Attacks (damage × count)

(image)twister
melee
5 × 2
impact
(image)sand storm
ranged
3 × 5
impact
swarm

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle0%
(icon) Cave0%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat0%
(icon) Forest0%
(icon) Frozen0%
(icon) Fungus0%
(icon) Hills0%
(icon) Mountains0%
(icon) Sand0%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable0%
(icon) Village0%
Last updated on Wed Mar 20 03:24:46 2024.