Dwarvish Sage Futuristic

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Loremasters are the sages of the dwarvish race. Futuristics are the ultimate sages who can have mastered lore and rune and can proficy the future. Their counsel is greatly valued by war-leaders and chieftains, and they are viewed with awe by ordinary dwarves, for they alone have plumbed the deepest and most closely-held secrets of dwarven knowledge. It is said that where a loremaster stands, there is the soul of the dwarves. To the abilities of the Annalist they add a limited ability to heal.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing.

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Information

Advances from: Dwarvish Loremaster
Advances to: Dwarvish King in the Earth
Cost: 75
HP: 56
Moves: 5
XP: 160
Level: 4
Alignment: neutral
Id: SE Dwarvish Sage Futuristic
Abilities: cures, heals +8

Attacks (damage × count)

(image)morningstar
melee
15 × 2
impact
magical
(image)bolas
ranged
10 × 3
impact
magical
slows

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest130%
(icon) Frozen230%
(icon) Fungus140%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:24:41 2024.