Human Chaos Magus

(image)

When not busy sermoning their devout followers, the Chaos Magi put their craft to use supporting the Empire’s troops with fearsome infernal magic. The power they wield comes at a cost, however, as their bodies gradually succumb to a force not meant for humans to control, rendering them more vulnerable to certain forms of magic. Thus, researching new methods to elude death becomes paramount if they are to achieve — or surpass — the greatness of their elders.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Human Arsonist, Human Carpet Rider, Human Chaos Invoker, Human Chaos Raider, Human Cultist Acolyte, Human Cunning Woman, Human Elementalist, Human Flareman, Human Gilded Mage, Human Mage, Human Mounted Signalman, Human Rogue Mage, Human Shaman, Human Thunder Mage, Human Wood Mage
Advances to: Human Chaos Lorekeeper, Human Shadow Battlemage, Human White Battlemage, Human Shadow Lord, Human Master of Water, Human Telepathist
Cost: 40
HP: 42
Moves: 5
XP: 90
Level: 2
Alignment: chaotic
Id: SE Human Chaos Magus
Abilities: leadership

Attacks (damage × count)

(image)staff
melee
6 × 1
impact
(image)ethereal blast
ranged
7 × 4
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:24:57 2024.