Hellion

(image)

What is worse than a soldier who has fallen dead rising, mounting a dead steed and charging the battle field?

Only one thing is worse: A dead warrior, rising again in fury and rage, climbing a top a winged monster and soaring over the battle ground to streek down upon those who once were his friends.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit can move unseen in deep water, requiring no air from the surface.Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.This unit hits so hard that the defender is dazed and can no longer enforce a zone of control for one round.

 

Information

Advances from: Death Charger
Advances to: Devourer
Cost: 76
HP: 62
Moves: 9
XP: 250
Level: 4
Alignment: chaotic
Id: ROLHellion
Abilities: submerge

Attacks (damage × count)

(image)spear(pierce attack) pierce23 × 2(melee attack) melee(charge)
(image)smash(impact attack) impact12 × 3(melee attack) melee(stun)

Resistances

(icon) blade20% (icon) pierce40%
(icon) impact0% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Oct 30 03:27:45 2024.