Arcane Rider

(image) (image)

Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, these prophets are the pious knights who both care about destroying the evil and about helping any righteous person. They where shining armour and carry a sword of magic and their powerful mastery of sorcery has gained them the name Arcane Rider.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit is capable of healing those around it, and curing them of poison.Illumination increases the lighting level in adjacent areas.

(portrait)
(portrait)

Information

Advances from: Paladin
Advances to: Light Rider
Cost: 74
HP: 74
Moves: 8
XP: 265
Level: 4
Alignment: lawful
Id: ROLArcane Rider
Abilities: cures, heals +8

Attacks (damage × count)

(image)sword(arcane attack) arcane9 × 5(melee attack) melee
(image)lance(pierce attack) pierce16 × 2(melee attack) melee(charge)
(image)lightbeam(arcane attack) arcane9 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Nov 20 03:22:48 2024.