Spirit of Flame

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Wisps of flames dancing in the fire often seem alive. Blazes of fire overtaking forests and consuming villages can easily be imagined as living beasts. And some of these ravenous acts of nature indeed are...

Taking the form of a ghost when they have enough power, these creatures are composed of the fire element and exhale flames with every breath.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit can not be slowed. This unit will recover 5 HP per turn when on lava, sandy or desert terrain. The effects of poison will not be prolonged or cured.

(portrait)

Information

Advances from: Fire Warden
Advances to: Colossal Flare
Cost: 50
HP: 49
Moves: 7
XP: 190
Level: 3
Alignment: neutral
Id: ROLSpirit of Flame
Abilities: heat absorption, dummy

Attacks (damage × count)

(image)fire claws(fire attack) fire9 × 2(melee attack) melee
(image)fire storm(fire attack) fire7 × 5(ranged attack) ranged(precision)

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire70%
(icon) cold-50% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef130%
(icon) Deep Water320%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen220%
(icon) Fungus140%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp130%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Nov 20 03:22:51 2024.