Desert Nobleman

(image)



Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is capable of healing those around it, and curing them of poison.This unit regenerates, which allows it to heal as though always stationed in a village.The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit has enchanted attacks, which always have a high chance of hitting an opponent, regardless of the defensive capabilities of the opponent.

(portrait)

Information

Advances from: Dune Apothecary
Advances to:
Cost: 53
HP: 49
Moves: 5
XP: 150
Level: 3
Alignment: liminal
Id: ROLDesert Nobleman
Abilities: cures, heals +8, regenerates, leadership

Attacks (damage × count)

(image)staff(impact attack) impact10 × 3(melee attack) melee(enchanted)
(image)grand magic(arcane attack) arcane19 × 1(ranged attack) ranged(enchanted)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle0%
(icon) Cave0%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat0%
(icon) Forest0%
(icon) Frozen0%
(icon) Fungus0%
(icon) Hills0%
(icon) Mountains0%
(icon) Sand0%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable0%
(icon) Village0%
Last updated on Wed Nov 20 03:22:55 2024.