High Templar

(image)

The path of the human swordsman is as diverse as the path of a magi. Some choose to become mighty warriors, some choose to become generals and commanders of the army. Some choose to become masters of magic. The High Templar is a true master of magic, wielding a deadly arcane sword, striking opponents down with lightning and healing its allys with its presence. Every truly powerful loyalist army has such soldiers, and through divine power they bring victory.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit is capable of basic healing.

(portrait)

Information

Advances from: Crusader
Advances to:
Cost: 68
HP: 72
Moves: 5
XP: 240
Level: 4
Alignment: lawful
Id: ROLHigh Templar
Abilities: heals +8

Attacks (damage × count)

(image)sword(arcane attack) arcane10 × 5(melee attack) melee
(image)divine lightning(arcane attack) arcane17 × 1(ranged attack) ranged(magical)

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 04:10:09 2024.