Grand Warlock / Grand Witch

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Over time what once was a pathetic, shunned spell caster grew into a venerable sorceress and formidable foe. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is capable of basic healing.

(portrait)
(portrait)

Information

Advances from: Witch Doctor
Advances to:
Cost: 70
HP: 57
Moves: 6
XP: 190
Level: 4
Alignment: chaotic
Id: ROLGrand Warlock
Abilities: cures, heals +8

Attacks (damage × count)

(image)dagger(blade attack) blade13 × 1(melee attack) melee(poison)
(image)wind storm(cold attack) cold12 × 3(ranged attack) ranged(magical)
(image)curse(arcane attack) arcane16 × 2(ranged attack) ranged(magical, eviscerate)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp250%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 03:22:45 2024.