Orcish Warlock

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Some orcish shamans prefer to abandon their order, or are just expelled from it for various reasons. Such orcs live as hermits in uninhabited places such as swamps or caves. during their exile, they sometimes study the local flora, learning about the properties of some herbs. Occasionally, some of them get bored with their hermit lifestyle, and decided to sell their services to wealthy orcish warlord. Their knowliege of herbalism is heavily valued amongs their employers. They usually aren't used to heal the frontline, since orcish commanders prefer to use most their troops as cannon fodder. They are mostly used if the warlord who employed them is injured, or if the need to keep alive a certain troop is strategically critical.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from: Orcish Conjurer
Advances to:
Cost: 72
HP: 60
Moves: 5
XP: 190
Level: 4
Alignment: chaotic
Id: ROLOrcish Warlock
Abilities: poisoning

Attacks (damage × count)

(image)staff(impact attack) impact15 × 2(melee attack) melee
(image)nature flare(fire attack) fire10 × 4(ranged attack) ranged(poison, magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 04:10:08 2024.