Fire Warden

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Fire Wardens are spirits of smoke and flame. No one is exactly sure where they come from, but they are occasionally summoned by powerful mages to do their bidding. When not being controlled they like to frolic in pools of lava and take great delight in burning anything they can reach.

Special Notes (1.14-style, please update to the new list format to avoid duplicates): This unit will recover 5 HP per turn when on lava, sandy or desert terrain. The effects of poison will not be prolonged or cured. This unit can not be slowed.

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Information

Advances from: Fire Guardian
Advances to: Spirit of Flame
Cost: 30
HP: 35
Moves: 6
XP: 90
Level: 2
Alignment: neutral
Id: ROLFire Warden
Abilities: heat absorption, dummy

Attacks (damage × count)

(image)fire claws(fire attack) fire7 × 2(melee attack) melee
(image)fire breath(fire attack) fire8 × 3(ranged attack) ranged

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact30% (icon) fire60%
(icon) cold-50% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave350%
(icon) Coastal Reef130%
(icon) Deep Water220%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest130%
(icon) Frozen220%
(icon) Fungus230%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water120%
(icon) Swamp130%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Wed Dec 18 04:10:11 2024.