Master of Darkness / Misteress of Darkness

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Through dark magic skeleton warriors are born, Through dark magic the dead rise, and through the dark magic of necromancy a ultimate villian is born. When skeletons die they are dead for ever. Yet when a arch necromancer embraces the undead magic he dies a new death and is rebord as a master of darkness. He is the synonym of the darkness. When he is moving, he turns himself into bats. When night begins, the Master of Darkness is the most powerful warrior in the world.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.A strike with the explosive special damages all units adjacent to both the attacker and defender with 1/3 the damage hit.During battle, this unit can drain life from victims to renew its own health.

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Information

Advances from: Necromancer
Advances to:
Cost: 79
HP: 84
Moves: 6
XP: 255
Level: 4
Alignment: chaotic
Id: ROLMaster Of Darkness
Abilities: nightstalk, skirmisher

Attacks (damage × count)

(image)sword(blade attack) blade10 × 4(melee attack) melee
(image)explosion(arcane attack) arcane17 × 2(ranged attack) ranged(magical, explosive)
(image)dark storm(arcane attack) arcane12 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact-20% (icon) fire0%
(icon) cold20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef350%
(icon) Deep Water350%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp250%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Nov 27 03:30:26 2024.