Vine Tiger

(image)

Being swift and ferocious Vine Tigers are not to be trifled with, due to the fact that they can hide well in forested areas and are very powerful. In addition, these beast can blast barrages of thorns at prey or ensnare their victims with the vines which compose this beast's body. To make matters even worse these beasts seem to have the ability to heal themselves by abrsorbing energy from forested areas, thus healing themselves.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit will recover 5 HP per turn while in a forest. The effects of poison will not be prolonged or cured.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from:
Advances to: Vine Hulk
Cost: 28
HP: 39
Moves: 6
XP: 120
Level: 2
Alignment: neutral
Id: ROLVine Tiger
Abilities: ambush, sylvan revitalisation, poisoning

Attacks (damage × count)

(image)claws(blade attack) blade7 × 3(melee attack) melee
(image)thorns(pierce attack) pierce5 × 3(ranged attack) ranged
(image)ensnare(impact attack) impact7 × 2(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce20%
(icon) impact0% (icon) fire-20%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Nov 20 03:22:52 2024.