Elvish General

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Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredible, so that trying to outsmart an Elvish General usually results in an even more humiliating defeat than fighting them using usual strategies.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

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Information

Advances from: Elvish Marshal, Elvish Captain
Advances to: Elvish Field Marshal
Cost: 72
HP: 75
Moves: 5
XP: 240
Level: 4
Alignment: neutral
Id: WLDElvish General
Abilities: leadership

Attacks (damage × count)

(image)sword(blade attack) blade10 × 5(melee attack) melee
(image)bow(pierce attack) pierce10 × 3(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 03:22:53 2024.