Ice Fang

(image)

There is ice, there is snow, there is cold, and there is magic... and when combined they form a creature. Sharp claws of ice, sharp blades made of the wintery landscape. Having icicle spikes for hands, they prefer to thrive in the coldest regions of the world and can only be summoned and controlled by a mage who has mastered the power of their element. Filled with the magic which courses through their frozen forms these creatures are a deadly picture of what a sorcerer can create.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit will recover 5 HP per turn while on snowy or icy terrain. The effects of poison will not be prolonged or cured.

 

Information

Advances from: Ice Shell
Advances to: Ice Penetrator
Cost: 42
HP: 52
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: ROLIce Fang
Abilities: ice convalesence

Attacks (damage × count)

(image)icicle(pierce attack) pierce10 × 3(melee attack) melee
(image)ice blade(blade attack) blade12 × 2(melee attack) melee(lesser backstab)
(image)ice shards(cold attack) cold4 × 4(ranged attack) ranged

Resistances

(icon) blade20% (icon) pierce40%
(icon) impact-20% (icon) fire-40%
(icon) cold65% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water340%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen160%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water250%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 27 03:30:33 2024.