Jouster

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Jousters are among the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are like a double-edged sword, for they often win either glory or a swift death. jousters excel in hunting down infantrymen who have made the mistake of breaking formation, and in piercing defensive lines. These Masters can wipe out opponents in the blink of an eye.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

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Information

Advances from: Lancer
Advances to: Cataphract
Cost: 58
HP: 58
Moves: 10
XP: 190
Level: 3
Alignment: lawful
Id: ROLJouster
Abilities:

Attacks (damage × count)

(image)lance(pierce attack) pierce15 × 3(melee attack) melee(charge)

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Dec 18 04:10:09 2024.