Supreme Commander

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The rank of Supreme Commander is even higher than Grand Marshal, and those who bear its title have survived many trials by fire, proving both their tactical wit and their considerable mettle at personal combat. When the Grand Marshals gather in the loyalists secret meeting room the Supreme Commander comes forth and organizes their tactical movements and battle plans. A single man in the entire wesnoth, the Supreme Commander is the ultimate tactical genious and skilled fighter.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

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Information

Advances from: Grand Marshal
Advances to:
Cost: 89
HP: 72
Moves: 6
XP: 260
Level: 5
Alignment: lawful
Id: ROLSupreme Commander
Abilities: leadership

Attacks (damage × count)

(image)longsword(blade attack) blade15 × 4(melee attack) melee
(image)crossbow(pierce attack) pierce12 × 3(ranged attack) ranged

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Oct 30 03:27:49 2024.