Saurian Dark Shaman

(image)

Some of the Saurian Shamans get corrupted. By who, or what, nobody knows, but it makes them exchange their Cold Water Magic for that of its polar opposite - Fire. They lose their healing abilities, but they don’t seem to care, as they say that Fire is inherently superior to Water.
Whatever corrupts them changes their personalities, too, making them selfish and cruel. As a result, they are shunned from their tribes, which exile them to the heart of the Great Bog. Forced to wander the Bog for years, they usually make their way out and hire themselves to some of the morally bankrupt Tribes.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit regenerates, which allows it to heal as though always stationed in a village.

(portrait)

Information

Advances from: Saurian Oracle
Advances to: Saurian Damned Shaman
Cost: 52
HP: 41
Moves: 6
XP: 210
Level: 3
Alignment: chaotic
Id: ROLSaurian Dark Shaman
Abilities: regenerates

Attacks (damage × count)

(image)touch(impact attack) impact5 × 3(melee attack) melee
(image)missile(fire attack) fire18 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade-10% (icon) pierce20%
(icon) impact-10% (icon) fire-20%
(icon) cold-20% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen430%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand160%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Nov 20 03:22:54 2024.