Water Undine

(image)

In conserving more power, little Tidals become the more violent and magnificent Undines. Not only have the Undines gained more power but they seemed to have, for some unknown reason, taken the shape of a woman.

Special Notes (1.14-style, please update to the new list format to avoid duplicates): This unit will recover 5 HP per turn when on watery terrain. The effects of poison will not be prolonged or cured. This unit can hide in water, and remain undetected by its enemies. Enemy units cannot see this unit while it is in water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.

(portrait)

Information

Advances from: Tidal
Advances to: Water Nymph
Cost: 30
HP: 37
Moves: 6
XP: 95
Level: 2
Alignment: neutral
Id: ROLUndine
Abilities: aquatic body, water ambush

Attacks (damage × count)

(image)water punch(impact attack) impact8 × 3(melee attack) melee
(image)water spray(impact attack) impact8 × 2(ranged attack) ranged

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact40% (icon) fire10%
(icon) cold50% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef160%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen240%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Nov 20 03:22:52 2024.