Orcish Ninja

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Slayers who reach the rank of the Ninja are truly the great assassins of wesnoth. Trained in ancient techniques of hand-to-hand combat, these assailants also carry daggers as wells as multiple knives dipped in poison - their most preferred weapon for a kill. They are capable of disarming and stunning foes in hand-to-hand combat, and their knives are deadly weapons.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.This unit hits so hard that the defender is dazed and can no longer enforce a zone of control for one round.The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

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Information

Advances from: Orcish Slayer
Advances to: Orcish Royal Assassin
Cost: 47
HP: 50
Moves: 6
XP: 200
Level: 3
Alignment: chaotic
Id: ROLOrcish Ninja
Abilities:

Attacks (damage × count)

(image)blade(blade attack) blade16 × 2(melee attack) melee
(image)kick(impact attack) impact8 × 3(melee attack) melee(stun)
(image)throwing knives(blade attack) blade6 × 4(ranged attack) ranged(marksman, poison)

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Nov 20 03:22:47 2024.