Death Marshal

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Once Lords, saints or even masters of knightly orders that fought undead on the battlefield, those beings suffered the worst imaginable fate. They have been brought to unlife as servants of the undead. As their wills were broken and destroyed they became a most evil spirit possessed by bloodshed. Now they are given command over the fear to lead the ever marching army of the undead. Being full of hate against the living, always skilled in combat - these undead are among the worst to face.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.This unit can move unseen in deep water, requiring no air from the surface.Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

(portrait)

Information

Advances from: Death Knight
Advances to: Malice Lord
Cost: 64
HP: 75
Moves: 5
XP: 285
Level: 4
Alignment: chaotic
Id: ROLDeath Lord
Abilities: leadership, submerge

Attacks (damage × count)

(image)battleaxe(blade attack) blade14 × 4(melee attack) melee
(image)battle charge(blade attack) blade14 × 2(melee attack) melee(charge)

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact-20% (icon) fire-20%
(icon) cold60% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 27 03:30:27 2024.