Tidal

(image)

These creatures are manifestations of water that seem to take on the shape of waves, hence their name of Tidal. These creatures are a bit hostile by nature due to the unstable nature of water.

Special Notes (1.14-style, please update to the new list format to avoid duplicates): This unit will recover 5 HP per turn when on watery terrain. The effects of poison will not be prolonged or cured. This unit will recover 5 HP per turn while on snowy or icy terrain. The effects of poison will not be prolonged or cured.

 

Information

Advances from:
Advances to: Water Undine, Ice Shell
Cost: 17
HP: 31
Moves: 6
XP: 35
Level: 1
Alignment: neutral
Id: ROLTidal
Abilities: aquatic body, ice convalesence

Attacks (damage × count)

(image)water punch(impact attack) impact5 × 3(melee attack) melee
(image)water spray(impact attack) impact3 × 3(ranged attack) ranged

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact30% (icon) fire30%
(icon) cold30% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef160%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Nov 27 03:30:33 2024.