Orcish Shaman

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Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from: Orcish Assassin
Advances to: Orcish Conjurer
Cost: 38
HP: 35
Moves: 5
XP: 85
Level: 2
Alignment: chaotic
Id: ROLOrcish Shaman
Abilities: poisoning

Attacks (damage × count)

(image)staff(impact attack) impact12 × 1(melee attack) melee
(image)nature flare(fire attack) fire5 × 4(ranged attack) ranged(poison, magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 27 03:30:29 2024.