HMG T2 Veteran

(image)

4 men manning two bipod Browning heavy machineguns. Upkeep is 2. HMGs are generally only cost productive when defending on terrain with cover to setup in. They are the second best unit for holding a village chokepoint after bunker. They are countered by tanks with a fast turret and snipers.


Special Notes (1.14-style, please update to the new list format to avoid duplicates):In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.The swarming attacks of this unit become less deadly whenever its members are wounded.The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: HMG T2
Advances to: General, HMG T2 Elite, Bunker
Cost: 114
HP: 45
Moves: 2
Vision: 4
XP: 116
Level: 3
Alignment: lawful
Id: W_HMG_T2_Vet
Abilities: ambush, concealment, terror

Attacks (damage × count)

(image)M1919 Browning(Bullet attack) Bullet3 × 4(close attack) close(swarm)
(image)M1919 Browning(Bullet attack) Bullet4 × 10(medium attack) medium(swarm)
(image)M1919 Browning(Bullet attack) Bullet3 × 6(far attack) far(swarm, first strike, interrupt, attacker_hits, defender hits, attack end)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle190%
(icon) Cave180%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest180%
(icon) Frozen260%
(icon) Fungus160%
(icon) Hills260%
(icon) Mountains60%
(icon) Sand260%
(icon) Shallow Water0%
(icon) Swamp60%
(icon) Unwalkable80%
(icon) Village190%
Last updated on Wed Nov 20 02:49:58 2024.