75mm Anti-Tank Gun

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75mm AT Gun. A defensive counter for Medium and Heavy tanks.


Special Notes (1.14-style, please update to the new list format to avoid duplicates):In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.The swarming attacks of this unit become less deadly whenever its members are wounded.If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: 75mm Anti-Tank Gun (Towed), 75mm Anti-Tank Gun (Towed)
Advances to: 75mm Anti-Tank Gun Veteran
Cost: 48
HP: 30
Moves: 1
XP: 120
Level: 2
Alignment: chaotic
Id: 75mm_ATG
Abilities: ambush, concealment

Attacks (damage × count)

(image)75mm AP Round(Cannon attack) Cannon1570 × 1(far attack) far(swarm, backstab, first strike)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat120%
(icon) Forest150%
(icon) Frozen120%
(icon) Fungus150%
(icon) Hills130%
(icon) Mountains130%
(icon) Sand120%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable20%
(icon) Village150%
Last updated on Wed Oct 30 03:08:31 2024.