Jeep Browning

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With extremely high movement and low cost, Jeeps are a common opening turn build. They can capture far off villages quickly and allow conscripts to spawn far from your keep early game. At the begining of the turn Jeeps give the following bonuses to all adjacent infantry: Healing, +4 movement, leadership. Truck is staffed with 2 men and costs 2 upkeep. Keeping a Jeep next to your keep will grant all ATG, AA, and infantry to start with 4 additional movement. While Jeeps are critical for supporting infantry, they can be easily killed by aircraft and infantry.


Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.This unit is capable of basic healing.The swarming attacks of this unit become less deadly whenever its members are wounded.The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from:
Advances to: Jeep 30cal Veteran, Medic Veteran
Cost: 41
HP: 30
Moves: 17
Vision: 6
XP: 6
Level: 1
Alignment: chaotic
Id: Jeep_30cal
Abilities: concealment, heals +4, leadership, skirmisher

Attacks (damage × count)

(image)Browning .30 Cal(Bullet attack) Bullet5 × 2(close attack) close(swarm)
(image)Browning .30 Cal(Bullet attack) Bullet7 × 3(medium attack) medium(swarm)
(image)Covering Fire(Bullet attack) Bullet4 × 1(medium attack) medium(swarm, slows)
(image)Browning .30 Cal(Bullet attack) Bullet5 × 1(far attack) far(swarm, interrupt, attacker_hits, defender hits, attack end)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave240%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest240%
(icon) Frozen350%
(icon) Fungus140%
(icon) Hills240%
(icon) Mountains830%
(icon) Sand240%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable840%
(icon) Village140%
Last updated on Wed Nov 20 02:50:05 2024.