Paratrooper Special

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Cost is based on 1/28th scale C47 due to taking 1/7th of of seats and 25% assumed loss rate after drop. Paratroopers will automatically jump by fighting level 1 or higher, or by partially capturing village (paratroopers must move off and back onto a village to fully capture it). Levels into LMG, ATR, Mortar, Sniper.


Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from:
Advances to: LMG, Anti-Tank Rifleman, Mortar, Sniper
Cost: 48
HP: 9
Moves: 20
Vision: 6
XP: 1
Level: 2
Alignment: lawful
Id: S_Paratrooper_Special
Abilities: skirmisher

Attacks (damage × count)

(image)Jump(Flak attack) Flak1 × 1(above attack) above

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle180%
(icon) Cave1080%
(icon) Coastal Reef180%
(icon) Deep Water180%
(icon) Fake Shroud0%
(icon) Flat180%
(icon) Forest180%
(icon) Frozen180%
(icon) Fungus80%
(icon) Hills180%
(icon) Mountains180%
(icon) Sand180%
(icon) Shallow Water180%
(icon) Swamp180%
(icon) Unwalkable180%
(icon) Village2080%
Last updated on Wed Oct 30 03:08:38 2024.