Ki-84-I KoElite

(image)

Later in the war Japan replaced its outclassed Zero with something comparable to the late war American fighters except with more focus on armour instead of firepower. The AI does not know how to set up a spotter before air attacking for double damage, and are given 15% extra damage and half cost to make up for lost double damage opportunities and generally leaving planes inside enemy territory at end of turn for easy counterattack..


Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.The swarming attacks of this unit become less deadly whenever its members are wounded.

 

Information

Advances from: Ki-84-I Ko Veteran, Ki-84-I KoElite
Advances to: Ki-84-I KoElite, B17 Flying Fortress
Cost: 728
HP: 69
Moves: 20
Vision: 8
Jamming: 4
XP: 816
Level: 9
Alignment: lawful
Id: Ki84_AI_Elite
Abilities: skirmisher

Attacks (damage × count)

(image)2x 20mm & 2x 13mm(Flak attack) Flak18 × 12(close attack) close(backstab, swarm, chaotic)
(image)2x 13mm(Flak attack) Flak10 × 2(medium attack) medium(backstab, swarm, chaotic)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle190%
(icon) Cave1090%
(icon) Coastal Reef190%
(icon) Deep Water390%
(icon) Fake Shroud0%
(icon) Flat190%
(icon) Forest190%
(icon) Frozen190%
(icon) Fungus90%
(icon) Hills190%
(icon) Mountains190%
(icon) Sand190%
(icon) Shallow Water190%
(icon) Swamp190%
(icon) Unwalkable190%
(icon) Village200%
Last updated on Wed Nov 20 02:50:03 2024.