Medic

(image)

Two field medics armed with rifles. Medics heal 12 per turn and are critical to maintaining full damage attacks from infantry.


Special Notes (1.14-style, please update to the new list format to avoid duplicates):In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.This unit has magical attacks, which always have a high chance of hitting an opponent.The swarming attacks of this unit become less deadly whenever its members are wounded.Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Paratrooper
Advances to: Medic Veteran, Supply Truck Veteran
Cost: 15
HP: 23
Moves: 4
Vision: 4
XP: 27
Level: 1
Alignment: liminal
Id: J_Medic
Abilities: ambush, heals +12, concealment

Attacks (damage × count)

(image)Type 97 Grenade(Grenade attack) Grenade3 × 1(above attack) above(magical)
(image)Type 38 Rifle 6.5mm(Bullet attack) Bullet3 × 3(close attack) close(swarm)
(image)Type 30 bayonet(Bullet attack) Bullet6 × 1(medium attack) medium(backstab, charge, first strike)
(image)Type 38 Rifle 6.5mm(Bullet attack) Bullet6 × 2(medium attack) medium(swarm, first strike)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat10%
(icon) Forest130%
(icon) Frozen20%
(icon) Fungus10%
(icon) Hills210%
(icon) Mountains310%
(icon) Sand20%
(icon) Shallow Water30%
(icon) Swamp30%
(icon) Unwalkable60%
(icon) Village160%
Last updated on Wed Nov 20 02:50:00 2024.