Churchhill Mark 7

(image)

With 152mm of armour the churchhill is designed to provide infantry suppression while enemy tanks are present.


Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.

 

Information

Advances from:
Advances to: Churchhill Veteran
Cost: 342
HP: 4711
Moves: 5
Vision: 8
XP: 360
Level: 5
Alignment: lawful
Id: Churchhill_VII_AI
Abilities: concealment, regenerate, skirmisher

Attacks (damage × count)

(image)Machine Gun(Bullet attack) Bullet10 × 1(close attack) close
(image)Machine Gun(Bullet attack) Bullet10 × 3(medium attack) medium
(image)75mm low velocity Armour Piercing Round(Cannon attack) Cannon640 × 1(far attack) far(backstab, Shellshock)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle10%
(icon) Cave20%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat120%
(icon) Forest20%
(icon) Frozen320%
(icon) Fungus120%
(icon) Hills240%
(icon) Mountains50%
(icon) Sand220%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable0%
(icon) Village10%
Last updated on Wed Oct 30 03:08:40 2024.