Sniper

(image)

Four snipers. Snipers are best used against high level and difficult to kill infantry units like a general or a heavy machine gun.


Special Notes (1.14-style, please update to the new list format to avoid duplicates):In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.This unit is able to hide at night, leaving no trace of its presence.This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.The swarming attacks of this unit become less deadly whenever its members are wounded.The length of this unit’s weapon allows it to strike first in melee, even in defense.This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from: Rifleman, Paratrooper Special
Advances to: Sniper Veteran, Rifleman Elite
Cost: 57
HP: 75
Moves: 3
Vision: 5
XP: 35
Level: 1
Alignment: lawful
Id: G_Sniper
Abilities: ambush, nightstalk, concealment

Attacks (damage × count)

(image)Karabiner 98k (scoped)(Bullet attack) Bullet3 × 5(close attack) close(swarm)
(image)Karabiner 98k (scoped)(Bullet attack) Bullet10 × 3(medium attack) medium(swarm, first strike)
(image)Karabiner 98k (scoped)(Sniper attack) Sniper10 × 2(far attack) far(swarm, marksman)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest140%
(icon) Frozen230%
(icon) Fungus130%
(icon) Hills240%
(icon) Mountains340%
(icon) Sand230%
(icon) Shallow Water30%
(icon) Swamp30%
(icon) Unwalkable60%
(icon) Village160%
Last updated on Wed Dec 18 02:52:00 2024.