Medic

(image)

Two field medics armed with shortened SMGs. Medics heal 12 per turn and are critical to maintaining full damage attacks from infantry.


Special Notes (1.14-style, please update to the new list format to avoid duplicates):In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.This unit has magical attacks, which always have a high chance of hitting an opponent.The swarming attacks of this unit become less deadly whenever its members are wounded.Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from:
Advances to: Medic Veteran, SMG Veteran, Supply Truck
Cost: 19
HP: 30
Moves: 4
Vision: 4
XP: 29
Level: 1
Alignment: chaotic
Id: W_Medic
Abilities: ambush, heals +12, concealment

Attacks (damage × count)

(image)Mk. 2 (frag)(Grenade attack) Grenade3 × 1(above attack) above(magical)
(image)Thompson(Bullet attack) Bullet2 × 6(close attack) close(swarm)
(image)Thompson Charge(Bullet attack) Bullet2 × 5(close attack) close(swarm, charge)
(image)Thompson(Bullet attack) Bullet2 × 1(medium attack) medium(swarm)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat10%
(icon) Forest130%
(icon) Frozen20%
(icon) Fungus10%
(icon) Hills210%
(icon) Mountains310%
(icon) Sand20%
(icon) Shallow Water30%
(icon) Swamp30%
(icon) Unwalkable60%
(icon) Village160%
Last updated on Wed Dec 18 02:52:01 2024.