Soviet Production Facility

(image)

This unit moves back to its starting location at the begining of every turn. If a unit is blocking the keep, that unit returns to base and is refunded for 75% of its value. The Russian theme is low cost low quality deep battle attrition. The key to deep battle is ensuring enemies are injured before they arrive to face weak Russian infantry, for this the low cost Yak and carpet bomber Illusin are key. Russia does not have a special infantry unit, however the riflemen all have a mosin rush attack enhancing the zerg tactic and some incredibly cheap Russian tanks are able to defeat more expensive German infantry.


Special Notes (1.14-style, please update to the new list format to avoid duplicates):The swarming attacks of this unit become less deadly whenever its members are wounded.

 

Information

Advances from: Soviet Production Facility
Advances to: Soviet Production Facility
Cost: 1000
HP: 3000
Moves: 2
Vision: 8
XP: 2000
Level: 4
Alignment: lawful
Id: Factory_Soviet_Union_AI
Abilities: regenerate

Attacks (damage × count)

(image)Bofors(Flak attack) Flak8 × 10(close attack) close(swarm)
(image)MG42(Bullet attack) Bullet4 × 8(medium attack) medium(swarm)
(image)Naval Gun(AntiNaval attack) AntiNaval70 × 3(far attack) far(swarm)
(image)37mm AT Guns(Cannon attack) Cannon104 × 4(far attack) far(swarm)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave10%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat10%
(icon) Forest10%
(icon) Frozen20%
(icon) Fungus10%
(icon) Hills20%
(icon) Mountains0%
(icon) Sand20%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable0%
(icon) Village10%
Last updated on Wed Dec 18 02:51:59 2024.