T70

(image)

With 60mm of armour, very low cost, and good mobility, the T70 was used as lead attack groups to secure areas of hidden dangers before more valuable equipment arrived. It is cost effective when swarming and flanking against scout, light and medium tanks

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.

 

Information

Advances from:
Advances to: T70 Veteran
Cost: 122
HP: 515
Moves: 9
XP: 96
Level: 1
Alignment: lawful
Id: T70
Abilities: concealment, regenerate, skirmisher

Attacks (damage × count)

(image)Machine Gun(Bullet attack) Bullet10 × 2(close attack) close
(image)Machine Gun(Bullet attack) Bullet10 × 3(medium attack) medium
(image)45mm slow AP(Cannon attack) Cannon267 × 1(far attack) far(backstab, Shellshock)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle10%
(icon) Cave20%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat120%
(icon) Forest20%
(icon) Frozen120%
(icon) Fungus120%
(icon) Hills240%
(icon) Mountains850%
(icon) Sand220%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable80%
(icon) Village10%
Last updated on Wed Dec 18 02:52:10 2024.