Anti-Tank Bazooka

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A team of 2 Anti-Tank Bazookas assisted by 2 riflemen. Good for eliminating scout, light, and medium tanks. Does 6 times damage when backstabbing.


Special Notes (1.14-style, please update to the new list format to avoid duplicates):In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.The length of this unit’s weapon allows it to strike first in melee, even in defense.The swarming attacks of this unit become less deadly whenever its members are wounded.

 

Information

Advances from: Anti-Tank Rifleman
Advances to: Bazooka Elite
Cost: 36
HP: 22
Moves: 4
XP: 420
Level: 2
Alignment: chaotic
Id: S_ATR_Vet
Abilities: ambush, concealment

Attacks (damage × count)

(image)RGD-33 (frag)(Grenade attack) Grenade5 × 2(above attack) above(magical)
(image)RGD-1 (smoke)(Grenade attack) Grenade1 × 4(above attack) above(slows, first strike)
(image)M1 Bazooka(Cannon attack) Cannon120 × 1(close attack) close(swarm, slows, greater backstab)
(image)Mosin 91(Bullet attack) Bullet5 × 2(close attack) close(swarm)
(image)Mosin 91(Bullet attack) Bullet8 × 2(medium attack) medium(swarm, first strike)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat110%
(icon) Forest150%
(icon) Frozen110%
(icon) Fungus110%
(icon) Hills220%
(icon) Mountains320%
(icon) Sand210%
(icon) Shallow Water30%
(icon) Swamp30%
(icon) Unwalkable50%
(icon) Village150%
Last updated on Wed Oct 30 03:08:34 2024.