China Production Facility

(image)

This unit moves back to its starting location at the begining of every turn. If a unit is blocking the keep, that unit returns to base and is refunded for 75% of its value. The Chinese theme is loyalty, many units fight for free or half cost. China does not have a special infantry unit and instead gets half price conscripts and a third off infantry relative to a balanced price. China struggles with very little technology until T2 factory is built which unlocks imported equipment mostly from the western allies.


Special Notes (1.14-style, please update to the new list format to avoid duplicates):The swarming attacks of this unit become less deadly whenever its members are wounded.

 

Information

Advances from: China Production Facility
Advances to: China Production Facility
Cost: 1000
HP: 3000
Moves: 2
Vision: 8
XP: 2000
Level: 4
Alignment: lawful
Id: Factory_China_AI
Abilities: regenerate

Attacks (damage × count)

(image)Bofors(Flak attack) Flak8 × 10(close attack) close(swarm)
(image)MG42(Bullet attack) Bullet4 × 8(medium attack) medium(swarm)
(image)Naval Gun(AntiNaval attack) AntiNaval70 × 3(far attack) far(swarm)
(image)50mm AT Guns(Cannon attack) Cannon104 × 4(far attack) far(swarm)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave10%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat10%
(icon) Forest10%
(icon) Frozen20%
(icon) Fungus10%
(icon) Hills20%
(icon) Mountains0%
(icon) Sand20%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable0%
(icon) Village10%
Last updated on Wed Oct 30 03:08:31 2024.