Bunker

(image)

4 men manning 2 heavy machinegun nests. Upkeep is 4. To defeat a bunker use snipers and large guns. This unit has almost no natural movement, and due to losing 365 hp per move, can only move significant distances if it begins the turn next to a supply truck, jeep, or halftrack.


Special Notes (1.14-style, please update to the new list format to avoid duplicates):The swarming attacks of this unit become less deadly whenever its members are wounded.

 

Information

Advances from: Bunker, HMG Elite, HMG T2 Veteran, HMG T2 Elite, HMG Elite, HMG Elite, HMG Elite
Advances to: Bunker
Cost: 262
HP: 3645
Moves: 2
Vision: 4
XP: 96
Level: 8
Alignment: lawful
Id: Bunker
Abilities: terror

Attacks (damage × count)

(image)HMG(Bullet attack) Bullet3 × 4(close attack) close(swarm)
(image)HMG(Bullet attack) Bullet4 × 8(medium attack) medium(swarm)
(image)HMG(Bullet attack) Bullet3 × 3(far attack) far(swarm, interrupt, attacker_hits, defender hits, attack end)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave250%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat120%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus220%
(icon) Hills240%
(icon) Mountains250%
(icon) Sand220%
(icon) Shallow Water20%
(icon) Swamp210%
(icon) Unwalkable50%
(icon) Village230%
Last updated on Wed Dec 18 02:51:59 2024.