A6M

(image)

The Japanese A6M Zero has no armour and light armament, yet it maintained a 12 to 1 KD against early fighters. The A6M is only untouchable in combat if it avoids being the defender and late war (T2) fighters.


Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.The swarming attacks of this unit become less deadly whenever its members are wounded.This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from:
Advances to: A6M Veteran
Cost: 248
HP: 15
Moves: 26
Vision: 8
Jamming: 4
XP: 192
Level: 3
Alignment: lawful
Id: A6M
Abilities: skirmisher

Attacks (damage × count)

(image)20mm & 8mm(Flak attack) Flak9 × 8(close attack) close(backstab, swarm, marksman, chaotic)
(image)8mm(Flak attack) Flak3 × 5(medium attack) medium(backstab, swarm, chaotic)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle190%
(icon) Cave1090%
(icon) Coastal Reef190%
(icon) Deep Water290%
(icon) Fake Shroud0%
(icon) Flat190%
(icon) Forest190%
(icon) Frozen190%
(icon) Fungus90%
(icon) Hills190%
(icon) Mountains190%
(icon) Sand190%
(icon) Shallow Water190%
(icon) Swamp190%
(icon) Unwalkable190%
(icon) Village2090%
Last updated on Wed Nov 20 02:50:02 2024.