Panhard

(image)

Armoured cars serve as both scout tanks and infantry suppression. 20mm armour plating. The panhard is designed to scout out enemy positions and eliminates with ease infantry, supply trucks, and armoured cars. It is weak to ATRs and anything else that does enough damage to pierce its armour

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.This unit regenerates, which allows it to heal as though always stationed in a village.If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.

 

Information

Advances from:
Advances to: Panhard Veteran
Cost: 106
HP: 95
Moves: 14
Vision: 8
XP: 120
Level: 2
Alignment: lawful
Id: Panhard_AI
Abilities: concealment, regenerates, skirmisher

Attacks (damage × count)

(image)Machine Gun(Bullet attack) Bullet10 × 2(close attack) close
(image)Machine Gun(Bullet attack) Bullet10 × 5(medium attack) medium
(image)25mm AP(Cannon attack) Cannon100 × 2(far attack) far(backstab, Shellshock)

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle110%
(icon) Cave210%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest210%
(icon) Frozen330%
(icon) Fungus130%
(icon) Hills210%
(icon) Mountains80%
(icon) Sand230%
(icon) Shallow Water0%
(icon) Swamp0%
(icon) Unwalkable810%
(icon) Village110%
Last updated on Wed Oct 30 03:08:41 2024.