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Grand Summoner

(image)

Summoners, scholars and warriors alike will eventually reach the Second Degree provided enough talent and cunning. The Third Degree, however, does not come easily to non-geniuses of the arts. ‘Grand summoners’, as they are called by their peers, value both war and wisdom equally in earning their precious knowledge of summoning elementals from the Abyss. Respected and feared, grand summoners eliminate foes with absolute certainty in the wake of their circles of destruction.

Special Notes: Circle: The ranged attack of this unit always has a 100% chance to hit.

Information

Advances from: Summoner
Advances to: Summons Master
Cost: 50
HP: 60
Movement: 5
XP: 160
Level: 3
Alignment: lawful
IDTLU_Grand_Summoner
Abilities: summon

Attacks (damage - count)

(image)scimitar
melee
7 - 3
blade
(image)hammer
melee
10 - 2
impact
(image)circle of destruction
ranged
14 - 1
fire
always hits

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%