Grand Summoner
Summoners, scholars and warriors alike will eventually reach the Second Degree provided enough talent and cunning. The Third Degree, however, does not come easily to non-geniuses of the arts. ‘Grand summoners’, as they are called by their peers, value both war and wisdom equally in earning their precious knowledge of summoning elementals from the Abyss. Respected and feared, grand summoners eliminate foes with absolute certainty in the wake of their circles of destruction.
Special Notes: Circle: The ranged attack of this unit always has a 100% chance to hit.
Information
Advances from: | Summoner |
Advances to: | Summons Master |
Cost: | 50 |
HP: | 60 |
Movement: | 5 |
XP: | 160 |
Level: | 3 |
Alignment: | lawful |
ID | TLU_Grand_Summoner |
Abilities: | summon |
Attacks (damage - count)
scimitar melee | 7 - 3 blade | ||
hammer melee | 10 - 2 impact | ||
circle of destruction ranged | 14 - 1 fire | always hits |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |